- Gadgets, Games, and Gizmos for Learning by Karl Kapp
- Karl Kapp can also be found at http://www.kaplaneduneering.com/kappnotes/ if you are interested.
- Playing to Learn: Video Games in the Classroom by David Hutchison
More recently, I ran across this post on the website, Good Education (http://www.good.is/). It discusses how a teacher is using Angry Birds to teach Physics, and documenting his progress and methods every step of the way.
From: http://www.good.is/post/atlanta-teacher-uses-angry-birds-for-physics-lessons/ |
I knew that the use of video games in the classroom was a new trend, and a successful one at that, but I hadn't really thought of them as a form of disruptive innovation in teaching before. Now I am paying more attention. As I look at new teaching methods, I have a different view. I tend to dissect them, compare them to older methods, and assess whether they are effective. Guess you really can teach an old dog new tricks. And I guess as old dogs, we need to keep looking for new tricks.
Reference:
Christensen, C.M., Horn, M.B., & Johnson, C.W. (2011). Disrupting class: How innovation will change the way the world learns. New York: McGraw Hill.
The wii also has a weather "channel" that has been a useful tool to me when teaching concepts in meteorology and geography. This was not the purpose the weather channel was designed for, but good teaching requires creative application of whatever tools are available.
ReplyDeleteT. Tuell